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    By Admin | July 4, 2008

    All We Got Was Web 1.0, When Tim Berners-Lee Actually Gave Us Web 2.0
    The blogosphere flew into its usual uproar a few days ago when the inventor of the World Wide Web himself, the venerated Tim Berners-Lee, was recently recorded in a podcast calling Web 2.0 nothing more than a piece of jargon. There is little love and plenty of misunderstanding for this term in many quarters of the industry, despite the fact it has been painstakingly described by those that identified it to the world. For all the folks tired of hearing about Web 2.0 and very often not knowing what it means, there nevertheless remains the underlying reason for coining it: clearly apparent, widespread new trends in the way the Web is being used.

    "Web

    Of all the analysis I’ve read of the Berners-Lee podcast (and there’s a bunch, read Dana Gardner, John Furrier, even Dead 2.0), it’s Jeremy Geelan who has captured the real insight here with his post, “The Perfect Storm of Web 2.0 Disruption“, where he brilliantly explains what is probably the key to the real significance of the Web 2.0 phenomenon as a portentous crossroads between the old and the new:

    Web 2.0 is an example of what the historian Daniel Boorstin would have called “the Fertile Verge” - “a place of encounter between something and something else.” Boorstin (and here I am wholly indebted to Virginia Postrel) pinpointed such “verges” as being nothing short of the secret to American creativity.
    Postrel sums up what Boorstin was saying as follows:

    “A verge is not a sharp border but a frontier region: where the forest meets the prairie or the mountains meet the flatlands, where ecosystems or ideas mingle. Verges between land and sea, between civilization and wilderness, between black and white, between immigrants and natives…between state and national governments, between city and countryside - all mark the American experience.”

    – Jeremy GeelanWeb 2.0 Is Much More About A Change In People and Society Than Technology
    But is Web 2.0 really about the Web, or us? The rise of architectures of participation, which make it easy for users to contribute content, share it — and then let other users easily discover and enrich it, is central to Web 2.0 sites like MySpace, YouTube, Digg, and Flickr. But this is still just another aspect in the way that we, ourselves, have changed the way we use the Web. Not only have we gained 950 million new Internet users in the last ten years, but a great many of them use the Internet differently now too, with a hundred million of them or more directly shaping the Web by building their own places on the Web with blogs and “spaces”, or by contributing content of virtually infinite variety.
    Let’s not forget that there were important issues that really held back the early Web and prevented the widespread flourishing of the collaboration and connecting of people that Tim Berners-Lee originally intended. This included privacy concerns, almost entirely one-way Web sites, lack of skills using the Internet, and even slow connections. But these have now continued to drop away rapidly in recent years, with many younger people in particular not hindered by these issues at all (rightly or wrongly.)
    And for sure, let’s not forget that the Web has changed over the years. There have been countless technological refinements and even improvements to the physics of the Internet itself. These range from the adoption of broadband, improved browsers, and Ajax, to the rise of Flash application platforms and the mass development of widgetization such as Flickr and YouTube badges. But the trend to watch is the change in the behavior of people on the Internet. Because much of this Web 2.0 phenomenon comes from mass innovation flowing in from the edge of our networks; that’s millions of people blogging, hundreds of thousands more producing video and audio, hundreds of Web 2.0 startups creating hugely addictive social experiences, sites that aggregate all the contributed content that one billion Internet users can create and more.
    Yes, the original vision of Berners-Lee is now apparently happening, so he’s right in a sense there while glossing over the reality of the early Web. But though his vision was largely possible since the advent of the first forms-capable browser, at first we only got what we could call “Web 1.0″; simple Web sites that were largely read-only or at least would only take your credit card. The essential draw of mountains of valuable user generated content just wasn’t there. And the millions of people with the skills and attitudes weren’t there either. Even the techniques for making good emergent, self-organizing communities and two-way software were in their very infancy or were misunderstood. An example: How long did it take the lowly editable Web page (aka wikis) to be popular and widespread? Nearly a decade. The fact is, most of us know that innovation is all too likely to race ahead of where society is. I run into folks from Web 1.0 startups fairly often that bitterly complain about how they were building Web 2.0 software in 2000, but nobody came.
    What Exactly Is Special About The Web 2.0 Era?
    I write frequently that we as an industry rediscover over and over again the same classic design issues right at the juncture of people and software, just repackaged enough so we don’t recognize them until it’s too late. This time around the sheer numbers and scale of the Internet have distorted our traditional, more parochial views of what we thought networked software was and online communities were. One outcome is the illusion that we had large degree of control over what happens when large groups of networked people can join together collaborate and innovate. We don’t. It’s like a large door has been opened behind us and everyone is now just getting a sense of that it’s there and where it leads.
    But what exact is new here? I mentioned a few things, but a more complete list is better:

    There are more secondary trends related to Web 2.0 but the first three are the key, without all three, I would assert we would not be seeing some of the truly amazing things out on the Web that we see today. Is all of this “frothy”, as Robert Scoble recently claimed. Not in the slightest. Are people excited about it? Yes, and they should be. And while I don’t find the term itself to be particularly important — it’s the ideas behind it that are so interesting — the fact that so many people feel so strongy about the term Web 2.0 tells us that it’s something we should understand better.
    BTW, in that last link Scoble was talking about The New New Internet, a Washington DC-based Web 2.0 conference I’m involved in. I can assure you it’ll be as far from content free as you can get and I do hope to see you there.

    Product Development 2.0

    While the window on using the “2.0″ suffix is probably closing, I thought it would be worthwhile to explore an especially significant trend in 2006 that will likely see much more widespread uptake in 2007. Specifically, I’m talking about building highly competitive online products by turning over non-essential control to users directly via the Web. For now, I’m calling this online business trend “Product Development 2.0″, a concept that embodies the use of Web 2.0 concepts such as harnessing collective intelligence, users as co-creators, and turning applications into platforms, three of the most powerful techniques in the Web 2.0 arsenal.

    What is Product Development 2.0 exactly? It’s an informal term I’m applying to something that online startups and traditional businesses both are increasingly doing: leveraging of mass user contributions, providing open architectures for others to build on as they like, and even handing control over key product decisions directly to users. The reasoning behind doing this is simple: Satisfied customers have always been essential to having the most successful business, both online and offline. But how best can you ensure that they get exactly what they want from you, as customized and quickly as possible? This is where the scale, new tools, and business models of Web 2.0 have stepped in, giving us the potential to provide our customers with better, rich products, much more quickly, and with more of what they want. Taken as a whole, it’s increasingly clear that there are new business models afoot that are just now being well understood.

    "Product

    Given that any business typically is vastly outnumbered by its customers and potential customers, and that putting a bureaucratic, centralized product development team into the critical path of product creation and ongoing maintenance highlights how little we can actually serve them, especially in an individualized way. And with everyone online, it’s increasingly obvious where the biggest source of talent, engagement, innovation, agility, and worker bandwidth really lies: with your customers. Using the techniques and technologies that have emerged in just the last few years, you can now finally give them the tools and motivation to tweak, tune, refine, and contribute to your products and services. And increasingly, they’ll probably do it. YouTube is still currently one of the best examples of user co-development of a world-class product in its pure form (65,000+ videos uploaded by users per day), but sites like eBay, Slashdot, and many others have been leveraging their users in product development for a long time now. And as it turns out, Product Development 2.0 is not a small topic and starts off at collecting explicit user contributions, leveraging the Database of Intentions, and putting in automated real-time feedback loops to identify the best or most popular new content or capabilities for other users that come along later.

    It’s important to note that it’s a fundamental shift for a business to turn over a large part of its product development to its users, becoming more of a mediator and facilitator than a product creator or owner. This is the shift of control from institutions to individuals that the apparently relentlessly democratizing force of the Web has begun exerting on the business models of organizations of every description around the world. As more organizations figure out how to apply Product Development 2.0 to their individual offerings, they will reap significant competitive advantage over those not harnessing the Web to directly connect to customers and begin a rapid and never-ending innovation cycle. This is another aspect of the perpetual beta concept that reflects the fact that increasingly, products and services online are never finished, and indeed, can’t ever be finished as changes and additions seamlessly pour in over thousands of millions of Internet connections.

    But enough about the possibilities. Let’s talk some examples, both in terms of what older style product development did vs. what this new style is doing. Finally, let’s talk about some companies actually doing this successfully. Note: Incidentally, though I normally write about services in terms of Software as a Service (SaaS) or Web Services, for the purposes of this discussion I’m talking about non-physical business processes for sale, such as car or medical insurance, tax preparation, etc. and not software.

    Like the recently discussed Programming 2.0 concept — a set of software development tools, techniques, and attitudes that is, not incidentally, enabling much of this — and the original Web 2.0 definition, it is examples in lieu of principles that’s one of the best ways to paint a picture of what appears to be happening in the evolution of product development:

    The Move to Product Development 2.0


    Product Development 1.0 Product Development 2.0
    Primary Customer Interaction Channel: Telephone, Mail, Face-to-Face, One Way Media (Print, TV, Radio, etc.), e-mail
    World Wide Web, e-mail, IM
    Source of Innovation: Organizations Customers
    Innovation Cycle: Months, Years
    Minutes, Hours, Days, Weeks
    Content Creators:
    Internal Producers External Producers
    Feedback Mechanisms: Market research, satisfaction surveys, complaints, focus groups Analytics, online requests, user contributed changes
    Customer Engagement Style: Controlled, well-defined process Spontaneous and chaotic
    Product Development Process: Upfront design
    Less upfront, much more emergent
    Product Architecture: Closed, not designed for easy extension or reuse by others; walled garden
    Open, very easy to extend, refine, change and add on to, ecosystem friendly, designed (and legal) for widespread remixing and mashups
    Product Development Culture: Hierarchical, centralized, Not Invented Here, somewhat collaborative, expert-driven Egalitarian, decentralized, remix instead of reinvent, highly collaborative, Wisdom of Crowds
    Product Testing: Internal, dedicated test groups, hand-picked select customers Users as testers
    Customer Support: Customer Service
    User Community
    Product Promotion: One-Way Marketing and Advertising
    Viral propagation, explicit leveraging of network effects, word of mouth, user generated and other two-way advertising
    Business Model: Product Sales, Customer Service and Support Fees, Service Access Charges, Servicing High Demand Products
    Advertising, Subscriptions, Product Sales, Servicing All Product Niches (The Long Tail), Unintended Uses
    Customer Relationship:
    External Buyer (Consumer) Partner and — increasingly remunerated — Supplier (Consumers as Producers )
    Product Ownership: Institution, particularly executive management and shareholders Entire User Community
    Partnering Process: Formal, explicit, infrequent, mediated Ad hoc, thousands of partners online, disintermediated
    Product Development and Integration Tools: Heavyweight, formal, complex, expensive, time-consuming, enterprise-oriented
    Lightweight, informal, simple, free, fast, consumer-oriented
    Competitive Advantage: Superior products, legal barriers to entry (IP protections), brand name advantage, price, popularity, distribution channel agreements #1 or #2 market leader, leveraging crowdsourcing effectively, mass customization, control over hard-to-create data, end-user sense of ownership, popularity, cost-effective customer self-service, audience size, best-of-breed architectures of participation

    It’s worth noting a couple of key points about the table above. One is that the Web makes the shift of control possible by putting every business in direct contact with every one of its customers. No small system can remain unchanged by sustained contact with a much larger system, and this means that any business (which is the small system in this scenario) which embraces its customers over the Web in a two-way fashion will likely undergo a move fairly quickly from the first column to the second. The fact is, if you have loyal customers who like the products and services that you offer online, you’re going to have a hard time avoiding the shift of control and opening up of your product designs and architecture.

    The second is that those that play to the strengths of the Web as platform, instead of trying to fight it, can exploit the most powerful software platform, or indeed, platform of any kind, that has been created to date. Triggering network effects, building an extensible platform out of our product offerings (whether it’s an online software application or if you’re an insurance company, doesn’t matter), and you can see the advantage to be had in the assyemtric model of business on the Web; all of the potential is on the edge of our networks now (where the users are) instead of the middle. And waiting too long to enter the Product Development 2.0 arena potentially means waiting for your competitors to get their ahead of you. And the longer you wait to get the clock started on collected the Database of Intentions (continuously turning 100% of all customer interaction into enriching your product dynamically), the more likely you will face competitive dislocation and even lock-out. Amazon is famous for collecting user contributions to enrich their product database and they are about a decade ahead of potential competitors of in terms of the enriched, hard-to-recreate database they have built.

    Now on to a few examples to highlight what companies are actually doing that has many of the elements of Product Development 2.0. First, the usual preamble about checklists of features; just like Web 2.0, one doesn’t have to implement every one of these in order to deliver better results, just the ones that apply in your situation. So let’s look at a couple of stories of companies — and I have many others I’ll be sharing as soon as I can — that are going part of the way down the Product Development 2.0 path and getting valuable early experience. I selected real-world companies since that’s the majority of companies that have to figure out whether they’re going to play in this space or let others do it for them.

    Product Development 2.0 Examples

    "XMXM Radio is a satellite radio provider that has recently embraced some of the tenets of Product Development 2.0. Compellingly, the Top 20 on 20 channel is one of the most popular channels XM has yet created. Why? Because control of it has been entirely handed over to its users. Says the Wikipedia entry on Top 20 on 20: “The channel plays everything new from rock to rap, with the songs chosen by online votes to the XM website. One can also vote their favorite songs by calling the station number, or text messaging. The channel is completely automated by listener voting with no DJ interruption. [DH- My emphasis] Top 20 on 20 is also one of the most popular music channels on XM. According to XM’s internal research, the channel achieves 1.8 million listeners a week.” And though the channel was relaunched with some changes in December that have proven unpopular to many (less music, live DJs), it presents the cautionary tale of what happens when you assert bureaucratic authority over something that you’ve co-developed with your users; the possibility that you’ll kill the goose that lays the golden eggs of user contribution and engagement.

    "GeneralGeneral Motors conducted its highly innovative Chevy Apprentice campaign early last year and made quite a demonstration of convincing users by the thousands to generate online video commercials for its new Chevy Tahoe SUV. By opening up the contest to anyone on the Web and only screening submissions for truly objectionable content they were able to elicit a stunning 22,000 user generated commercials exhibiting an impressive variety of creativity with both positive and negative messages. From the beginning of the effort, they realized that in a freeform environment created by Web 2.0 tools, that they would only be able to respond to criticism and not control the message. As expected, environmentalists famously picked up the tools to create ads savaging SUVs in general but GM’s Ed Peper understood that only by engaging in conversation instead of censoring dissent could they gain trust and get more information into people’s hands than they could otherwise. Ultimately, GM created its own ads that highlighted the high amount of recycled parts and the best fuel-efficiency in its class of the Tahoe. A brave piece of Product Development 2.0 for sure and one that many traditional business followers probably viewed incredulously as GM truly let their customers and potential customers co-create their advertising campaign with them on the world stage. For the curious: You can see the many Chevy Apprentice commercials still up on YouTube.

    The Potential for Disruption and Opportunity

    The Web is a fundamentally different platform from any platform we’ve seen before. Unlike previous general-purpose platforms, the Web is fundamentally communications-oriented instead of computing-oriented. Sure, computing still happens but what the Web does that’s so important is its ability to connect information and people together. The hyperlink is the intrinsic unit of thought on the Web . So, it’s information connected by links instead of programs that operate on data, that’s the basic difference. But why does this hold the potential to put traditional product development on its head and usher in Product Development 2.0? 1) Because the aforementioned information can now truly be generated by anyone. And 2) because we’re all nearly universally connected to this new medium by the devices on our desktops, in our briefcases, and in our pockets. All of us can now be directly and continuously connected to the products and services which we need, which increasingly, is the rest of us and not a handful of large companies. The very best companies in the future are likely ones that will create innovative new ways to facilitate innovation and collaboration by the hundreds of millions of us that can be reached and embraced by effective architectures of participation. The big winners will enable us and encourage us to take control, contribute, shape, and direct the designs of the products and services that we in turn consume.

    The good news: Only a few industry leaders and early adopters fully appreciate the significance of these trends as yet or even how to fully exploit and monetize them. There’s still enormous opportunity, and for existing businesses with large investments in existing business models, blowing your business model up before someone else does will be the order of the day. This will prove though very hard for most to do successfully. And therein lies the potential for significant industry disruption in the next 5 years as new players with core competency in Product Development 2.0 push older, slow-to-adapt businesses off the stage.

    While this is far-fetched for some, effectively embracing the Web is key to business success today. Why do you think this will or won’t be the ultimate future of how we do business?

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